Open Broadcaster Software | OBS OBS (Open Broadcaster Software) is free and open source software for video recording and live streaming Stream to Twitch, YouTube and many other providers or record your own videos with high quality H264 AAC encoding
Download | OBS Download OBS Studio for Windows, Mac or Linux
OBS Studio Plugins | OBS Forums Plugins for use with OBS Studio Advanced alpha and color adjustment masks for sources and scenes
Virtual Camera Guide | OBS What is the virtual camera? The Virtual Camera is a feature of OBS Studio that allows you to share your OBS Studio scene with any applications that can make use of a webcam, such as Zoom, Skype, Discord, etc This feature is particularly useful for applications that cannot capture the screen directly Using the virtual camera
Welcome | OBS OBS (Open Broadcaster Software) is free and open source software for video recording and live streaming Stream to Twitch, YouTube and many other providers or record your own videos with high quality H264 AAC encoding
Game Capture Troubleshooting - OBS Turn those off before hooking into a game with OBS If you have RTSS version 7 3 2 or newer, you can enable compatibility with OBS by selecting the "Use Microsoft Detours API hooking" option in RTSS' Setup Issues with fullscreen games If a game is set to run in full-screen mode, when you alt+tab out the game, it will stop rendering
Visual Studio 2022 Runtimes | OBS OBS (Open Broadcaster Software) is free and open source software for video recording and live streaming Stream to Twitch, YouTube and many other providers or record your own videos with high quality H264 AAC encoding
Knowledge Base | OBS OBS (Open Broadcaster Software) is free and open source software for video recording and live streaming Stream to Twitch, YouTube and many other providers or record your own videos with high quality H264 AAC encoding
OBS Studio Gets A New Renderer As OBS Studio's shader files are effectively written in an older dialect of Microsoft's High Level Shader Language (HLSL), every shader needs to be analyzed and translated into a valid variant for the modern API at runtime Shaders are expected to use the same data structure as input and output type, as well as support global variables