How to make the script wait sleep in a simple way in unity In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks
Unity: Conflict between new InputSystem and old EventSystem Unity will restart Now your problem should be solved You will be able to use old input system packages and the new ones also simultaneously Cheers P S Click on this image link to view where these settings are in Unity editor
How To Play Animation Through Script? - Unity - Stack Overflow I am making a game and I made an animation for the win screen According to all the tutorials I've watched, the animation is played when you activate the GameObject However, it plays at the Beginn
In Unity, how can I pass values from one script to another? In Unity, I want one object to have a falling speed variable that all the other objects can access For various reasons, I can't use the inbuilt gravity for what I'm trying to do How can I access a variable in one object repeatedly, so that when it updates I get the updated variable, from another object?
How to fix Unity hub not opening unity project when clicked? If you open your Task Processes manager before you try to launch your Unity project from Unity Hub, you’ll notice that the a new Unity process actually starts before exiting a few seconds later So something should be logged within the Unity log file To identify the actual issue, locate your Editor log file:
unity game engine - Accessing a variable from another script C# - Stack . . . Can you tell me how to access a variable of a script from another script ? I have even read everything in unity website but I still can’t do it I know how to access another object but not another variable This is the situation : I’m in script B and I want to access the variable X from script A The variable X is boolean Can you help me ?
Changing color of of gameObject in Unity - Stack Overflow Okay so I have this code void Start () { gameObject GetComponent lt;Renderer gt; () material color = Color green; } I expected my gameObject to change its color to green I imported it as bl
How to load next scene when pressed a button while playing in unity You can use SceneManager LoadScene() method to load the Scene by its name or index in Build Settings The SceneManager GetActiveScene() buildIndex gives you the index number of the current scene and you can add an incremental value to navigate to the next scene