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  • c - Difference between - gt; and . in a struct? - Stack Overflow
    34 If I have a struct like struct account { int account_number; }; Then what's the difference between doing myAccount account_number; and myAccount->account_number; or isn't there a difference? If there's no difference, why wouldn't you just use the notation rather than ->? -> seems so messy
  • What are the differences between struct and class in C++?
    The difference between struct and class keywords in C++ is that, when there is no specific specifier on particular composite data type then by default struct or union is the public keywords that merely considers data hiding but class is the private keyword that considers the hiding of program codes or data
  • When should I use a struct rather than a class in C#?
    When should you use struct and not class in C#? My conceptual model is that structs are used in times when the item is merely a collection of value types A way to logically hold them all together
  • Whats the syntactically proper way to declare a C struct?
    The first declaration is of an un- typedef ed struct and needs the struct keyword to use The second is of a typedef ed anonymous struct, and so we use the typedef name
  • Whats the difference between struct and class in . NET?
    In NET, there are two categories of types, reference types and value types Structs are value types and classes are reference types The general difference is that a reference type lives on the heap, and a value type lives inline, that is, wherever it is your variable or field is defined A variable containing a value type contains the entire value type value For a struct, that means that
  • Can I compare 2 structures in C++? - Stack Overflow
    I have simply declared a structure like this - struct data{ int x,y; }; Now I have declared 2 variables a amp; b of data type I've assigned appropriate values to them Now, I want to check i
  • Return a `struct` from a function in C - Stack Overflow
    But a struct is a properly first-class type, and can be assigned, passed, and returned with impunity You don't have to define your own operator= (as indeed you could in C++), because any struct is by definition POD, and a simple memcpy -like assignment, which the compiler is perfectly willing to perform, is sufficient
  • struct - C++ Structure Initialization - Stack Overflow
    Treating a struct like a C++ class - in C++ structures are actually special types of classes, where all members are public (unlike a standard C++ class where all members are private if not specified otherwise explicitly) as well as that when using inheritance they default to public:
  • How to properly use `typedef` for structs in C? - Stack Overflow
    Note that structure tags are in a separate namespace from typedef names, so it is legitimate to use typedef struct tagname tagname; The body of the structure can appear between the two occurrences of tagname





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