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  • Sydney Savage from Danger Girl - Page 2 — polycount
    Awesome work, i knew there would be a dat ass comment in this :P
  • TES: Oblivion - polycount
    I loved Morrowind, I did the same as Neolith, I have the Collector's Edition on pre-order If I enjoy and play Oblivion half as much as I did Morrowind, then it'll be money well spent 0 · Share on Facebook Share on Twitter
  • New Software - PhotoSculpt - What do you think? - polycount
    Hello Guys! My name is Hippolyte Mounier, French, 34 and I'm new to this forum I saw quite a few hits on my website www photosculpt net comming from this place (thanks spatz for sharing the info ), and I thought you guys might be interrested to have me in your discussion? about the soft: I created the PhotoSculpt Textures for CG artists like you in mind
  • Low Res Modeling, UVing, and Baking - polycount
    Hey Rik love your work mate really helped me, if you do the texturing aspect of this project could you possibly explain why you do certain actions during texturing, like when your making a spec map from the diffuse and desaturating it explain what the relationship is end aim is and etc
  • Source TF2 Facial Animation - polycount
    feel free to crawl back into your hole at any time, cheap personally i thought the "Meet the Heavy" is the sharpest thing Valve has ever released--the timing, animation, and voice acting come together as primo entertainment i agree with spacemonkey--though Steam is designed such that they don't even have to deal with traditional outlet, i see shorts like these working very successfully as
  • R. I. P - Paul Steed - Page 2 - polycount
    This is really sad news The first time I ever tried to get animated geometry into a game was when Q3A hit the shelves I somehow struggled with the animation and its config files - and after reading an interview with Paul over at (I think) planetquake I thought: "Hey, before you give up, just give it a try and contact id





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