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mercantilism    音标拼音: [mɚk'æntəl,ɪzəm]
n. 重商主义

重商主义



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  • What is mercantilism? - Paradox Interactive Forums
    Definition of 'Mercantilism' The main economic system used during the sixteenth to eighteenth centuries The main goal was to increase a nation's wealth by imposing government regulation concerning all of the nation's commercial interests
  • Mercantilism vs Free Trade | Paradox Interactive Forums
    Mercantilism determines what kind of trade events you will get There are a number of positive, and negative, events for both high and low mercantilism On top of this there is a special triggered event for european powers that provides +20% More trade income IF you have mercantilism below 30%
  • How to increase mercantilism | Paradox Interactive Forums
    Even without the Supremacy over the council burgher influence was at 100 so it kept ticking On the other hand, conversion to republic costs a load of reform progress which kind of defeats the purpose So it leaves mercantilism as the only reasonable way (especially because you need to boost it anyway to complete Lubeck's mission tree anyway)
  • Can someone explain why it feels like mercantilism does almost nothing . . .
    It's also worth noting that mercantilism can actually hurt you I can think of two situations: 1 CN liberty desire (obviously) 2 Trade Companies When you only TC a few provinces and then state the rest for the goods produced bonus, a higher mercantilism will actually lower the % dominance of the TC provinces and thereby slightly decrease
  • Free Trade v. s. Mercantilism | Paradox Interactive Forums
    But yeah, the major advantage of Mercantilism is the various decisions etc which it enables, like the Importation Act and House of Trade which give good bonuses Toggle signature On Demand - an economics blog by Sihulm
  • How to get 100% mercantilism | Paradox Interactive Forums
    As my quest of having all achivements, recently completed luck of the Irish and proud, almost took me all 400 years and I got less then 50% mercantilism I cant seem to find a way to get over it, it needs something else than events to make it up
  • Mercantilism. . . what am I missing? | Paradox Interactive Forums
    Mercantilism isn't that big of a deal for most games, but people get hyped about events that increase it because it's a global modifier that doesn't naturally change over time and can be stacked quite high (100% mercantilism means +200% provincial trade power)
  • Mercentilism or Trade Efficiency? | Paradox Interactive Forums
    Mercantilism boosts your Trade Power from provinces So if most of your TP is derived from fixed infrastructure in CoTs and Estuary provinces (that have innate Trade Power bonuses), it will help a lot to boost your share of trade in your nodes If most of your power comes from light ships, it won't help so much
  • Why is mercantilism a good thing? | Paradox Interactive Forums
    Therefore, in-game mercantilism should be modified to represent this The simplest is to implement on top of the current trade power bonus a good produced malus, calculated per trade node This malus should be equal to 0,50 * % of mercantilism, on avarage * % of development in that node possessed by other countries, in the respective trade node
  • Boosting mercantilism - Paradox Interactive Forums
    Trying to combine A Protected Market with a run that can also net me other country-specific achievements (so not Genoa), so I'm trying to make a list of all the ways to get mercantilism Catholicism: 100 papal influence = 1 mercantilism Papal Influence per year: Base: 0 5 Per Cardinal: 0 5 (total possible 3 5) Defender of the Faith: 1 Religious: 2





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