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  • [BETA] Fast Track - Performance Mod for Oxygen Not Included
    Fast Track - An Oxygen Not Included Optimization Mod Optimizes almost every aspect of Oxygen Not Included, improving late game frame rate by 40% or more in many cases Colonies with many critters and Duplicants, and Spaced Out colonies spread across many planetoids, are likely to see the largest savings
  • [BETA] Fast Track - Performance Mod for Oxygen Not Included
    Fast Track currently has manual workarounds for almost 30 mod compatibility issues, but it is impractical to actively look for others without targeting a particular mod In other news, Fast Track version 0 10 13 fixes an issue that could cause chore loops on some computers with Chore Optimizations turned on Edited April 11, 2023 by Peter Han
  • [BETA] Fast Track - Performance Mod for Oxygen Not Included
    Fast Track has been updated to version 0 3 4 This update fixes a flipped condition in background room probing that could lead to random crashes, or rooms not being rebuilt indefinitely Note that Fast Track does not support public testing branches If Fast Track matters to you, consider staying on the stable branch Support will be added when
  • [BETA] Fast Track - Performance Mod for Oxygen Not Included
    Fast Track will be blamed for every crash, due to bugs in the base game crash reporter If you think an issue may be caused by Fast Track, first try to reproduce it without the mod; many base game bugs still exist and will be blamed on Fast Track Compatibility has also not been tested with every mod, and some mods have race conditions in them
  • [BETA] Fast Track - Performance Mod for Oxygen Not Included
    Fast Track fixes another bug which causes the plants to wilt for a few seconds on reload, and wilting causes the branches to re-read the flag again when they begin growing If you load a game without Fast Track and before unpausing , mouse over the status, it will indeed show the wrong growth time, even though the domestic growth status is shown correctly in the panel below it
  • [BETA] Fast Track - Performance Mod for Oxygen Not Included
    The most recent base game hotfix did introduce an issue with No Diseases, make sure that the latest version of Fast Track is installed But even with the fix, the point made above is valid - No Diseases must remove all germs from the map during world gen, tile by tile, which might add 10-15 seconds to world gen for larger maps and clusters
  • [BETA] Fast Track - Performance Mod for Oxygen Not Included
    Fast Track is getting closer to release! Version 0 2 17 finishes most of the side screen optimizations (except the germs and errands tabs) to yet further reduce memory allocations and moves offset table updates into the deferred queue to hopefully fix all of those rare assert failures
  • [BETA] Fast Track - Performance Mod for Oxygen Not Included
    Disabling fast track resolve that problem, but add perfomance issues for not using it Hmm I did have that issue once a few weeks ago after the last update, I thought I should be able to reach it but it was a little tight, I changed the layout of the area the payloads landed so there was more space for the dupe to get up the ladder and then out and it was fine after that
  • [BETA] Fast Track - Performance Mod for Oxygen Not Included
    I noticed that I hadn't gotten the Super Sustainable achievement, despite reaching about 180% of the target generated energy, so before filing a bug report for the game, I disabled the Fast Track mod, and sure enough, it (and several other achievements) immediately unlocked
  • [BETA] Fast Track - Performance Mod for Oxygen Not Included
    Seems Fast Track is updated for Frosty Planet Pack Thank you for amazing mod,,, and maintaining it Also I'm curious about performance related changes in this update Although I did not find any significant in official update notes, I assume there would be some in the codebase maybe? If you don't mind, could you please share some if you





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