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  • Crusader Kings II - User Modifications - Paradox Interactive Forums
    CK2 Plus Mod K Bugs in CK2+ 5 0 ALPHA Mar 7, 2025; keko6161; Elder Kings Mod [Mods] Cybrxkhan's
  • List of CK2Plus sub-mods | Paradox Interactive Forums
    Base Trade Routes Sub-Mod for CK2+-- last known compatibility: CK2+ v4 03 1 Non-Dynasty Heirs for CK2Plus -- last known compatibility: always If you have a sub-mod you'd like to be added to this list, or you want to update the compatibility version info, post here in this thread and I'll amend the list
  • CK2 Plus Mod - Paradox Interactive Forums
    We have updated our Community Code of Conduct Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement
  • CK2Plus - Download, FAQ, links | Paradox Interactive Forums
    Mods : Old Building Names (Pre-1 10-building-names for CK2) ; NoShortcutsInProvinceTooltip; No More Wikipedia Icon; CKII-UI-Font-Mod by Morinn CK2 Modlists: List of Mods Guides Utilities; Women focused modlist : here Deutsch CK2: German CK2 Sub-Forum "Do not worry to mete out vinegar here and there, but don't forget to mix it with some honey"
  • Better Armies - Complete Combat, Retinue, Building Overhaul (CK2 . . .
    -Incorporated CaesarVincens CK2+ Fixes for CK2+ into Better Armies CK2Plus Version 1 21-Made compatible with 1 11 patch-Added CK2+ compatible version Version 1 2 - Vanilla only-Made compatible with 1 10 patch The Old Gods DLC-Tweaked combat tactics to utilize the new 'steppe' terrain type-Tweaked looting to be slower
  • [MOD]Performance mods | Paradox Interactive Forums
    CK2 Mods: Performance (graphics sound memory) mods, A Mod for Fancy Lads CK1 Mods: Some stuff a while ago
  • A list of mods for HIP - Paradox Interactive Forums
    My main CK2 mod: Les 3 Tours The 3 Towers: economy, cathedrals and lots more for a better medieval flavoured experience CK3 mod: My Monastery: adds monasteries as new holding type Available now on Paradox Mods, on Steam workshop (on hold for long)
  • Guide: Your first mod | Paradox Interactive Forums
    First, a quick primer on how mods work: Whenever CK2 tries to load a file, it will always load it from a loaded mod first (if it can) before loading the file that comes bundled with the game This means that you can copy any file from the game into your mod, change it - and you can easily change how the game looks works or plays
  • Best CK2 mods, ranked | Paradox Interactive Forums
    I ranked some of my favorite mods here (in my opinion, some of the best ones for CK2) Most should be in this forum already - nice to try the CK2 versions while you can, before CK3 editions release A few extra mentions not on there: Princes of Darkness (although 3's version is available), AGOT, and Middle Earth Project Played a lot of those
  • List of Mods Guides Utilities | Paradox Interactive Forums
    User Mod Index: the CK2 User Modification Index for mods, utilities and guides Post in it to add your new mods or updates When the World Stopped Making Sense: developer for this CK2 dynamic historical Migrational Era mod 476-600 (+) mod created by Enlil - 0 9 13!





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