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  • Tool: NDS Pokemon Color Palette Randomizer - PokeCommunity
    Color by Evolution Family - The whole evolution family will use a single palette and therefor look similar Color bias - You can increase the likeliness of a specific color to appear If you choose yellow you will get more yellow Pokemon Change one Color - The Pokemon stays the same exept for one randomly chosen color You can end up with a
  • Graphics: Playable Character Community Project
    No, the water palette is handled dynamically so you don't need to create a reflection palette for every new character That does mean that that if you have 5 characters with different palettes being reflected at the same time then that will take up 10 palette slots As a result there is less graphical work to do when inserting new overworlds
  • How to pallette edit ANYTHING - The PokéCommunity Forums
    2 Export that palette you need 3 Use a LZ77 tool to compress the exported palette 4 Open the compressed palette you make in a hex editor 5 Select few bytes AFTER the LZ77 header,and search them in ROM 6 You find it If not,try another few bytes,or a shorten ones 7 Still no good idea to edit it
  • Making SGB palettes display on the GBC - PokeCommunity
    A lot of big gameboy releases in the 90's did But pop red, blue or japanese yellow into a gameboy color and you get disappointment The hardware bios will detect the game and, treating it like a grayscale game, will assign a 4-color palette to swap out the grayscale
  • Completely Hacking the Fire Red Title Screen by DawnRyder - PokeCommunity
    Welcome! I am going to show you how to fully edit the Fire Red Titlescreen Tools Needed: IrfanView (or suitable substitute) unLZ GBA Photoshop GIMP(you can get gimp completely free at gimp com) Paint (or suitable substitute) NTME(latest version) APE ~UPDATE~: I found out that your background
  • [Pokeemerald] Battle Transitions Guide - PokeCommunity
    We're going to be editing the "Big Pokéball" transition (as seen above) I've got a simple pre-made indexed tileset from one of my own projects that's ready to use (please don't steal; I spent a long time making sure it was perfect) so what I've done is deleted the original and replaced it with my own, renaming my png file to match the original
  • Tool: The Ultimate Palette Converter - PokeCommunity
    The Ultimate Palette Converter >> DOWNLOAD HERE << Hello everyone! I'm proud to present my new tool I called it the ultimate palette converter because it supports many formats: 1 AdobeColorTable ( act) 2 AdvanceMap ( pal) 3 AdvancePaletteEditor ( gpl) 4 GIMP ( gpl) 5
  • [Graphics] Emerald World Map Palette - PokeCommunity
    Step 4: Use GIMP to switch the colors in your 256 color palette Make sure the transparent color is at the 112nd (from 0 to 255) and the rest 31 colors are from the 113rd to 143rd (to fully fill palette 8 and 9) Save it and export the palette in Infranview; Step 5: Insert the tileset and tilemap; Step 6: Open the ROM in APE and import the
  • [Script] Firered Elite Four Animations - PokeCommunity
    And then palette viewer A box will open 2 trigger the elite four animation In the game, and then click on the Palette viewer box, while the animation Was playing 3 now find the palette of the animation amongst all the palettes on screen (Tip: try looking for the colors used in the animation) (Each row is a new palette) 4 open up you rom in ape
  • REediting The Emerald Titlescreen - The PokéCommunity Forums
    If the clouds are causing issues or they just look bad to you, then go back to unlz gba and go to 153 click save as and then cover the entire image in the background color and then save open infranview and decrese the color def to 16 Go back to unlz gba and import the now black clouds image





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