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  • Asset store publishers - how is it going for you? : r Unity3D - Reddit
    It seems that way I know a few of the top asset developers The ones who are the most successful have either manage to corner the premium market (mid to AAA-level studios), or who continuously develop and release content There seems to be a real chasm for the rest of the assets that the asset store doesn't bridge
  • How profitable is selling unity assets? : r Unity3D - Reddit
    I had an asset that I sold for $50 for a few years on the asset store After Unity took its cut, I probably made around $2000-$3000 total The asset I sold was called AutoAim and could do things like work out how far ahead of a target to aim while taking in to account target speed, projectile speed, current target turn rate etc
  • How I made $10. 000,00 under a month selling assets in the asset store
    One answer to this: compared to the cost of having an asset developed, the cost of buying it on the Unity Asset Store is absolutely tiny As a result, I tend to use Asset Store assets for speculative development
  • If I bought assets on the Unity Asset Store, can I use them in . . . - Reddit
    U mean u want to take Plogon's asset Then say use it in Godot to make a commercial game? If so, you are alright No, if you buy them in the Unity Asset Store you only have legal permission to use them with the Unity Engine If you purchase them directly from the Synty store, you can use them with Unreal and or Unity, but not Godot
  • How to sell on the Asset Store (and various tips on selling buying)
    Asset Store stuff are pirated! Some are even reselling them for a profit From what I understand, UT's legal team has all hands on deck tackling this You are free to sell your asset on other stores, but if you sell it cheaper on other stores, the price on the Unity Asset Store has to be changed to that as well; they have to be the same price
  • Is it hard to make money from making unity assets? : r Unity3D - Reddit
    A lot of the big asset devs have left sentiments about this in the Unity forum, and it’s probably the #1 reason for the “yearly asset” trend It’s also kind of a losing battle because if you make a great asset that sells well, you will then be burdened by the number of users that demand unlimited and free support forever
  • Unity Asset Store refund policy : r Unity3D - Reddit
    They let the asset creator decide on the refund which in a lot of cases isn't really fair Pretty bad they didn't give you a proper reason when you claimed it didn't work, like we tested and couldn't find any issues or something I have seen people buy pirated assets and the asset removed from the store when Unity realises it is pirated
  • Can we talk about deprecated Asset Purchases? : r Unity3D - Reddit
    An asset that I purchased has been removed from the Asset Store How and where can I download it now? If an asset is deprecated and you already purchased it, you can still download it If an asset is removed because it was illegal, expecting Unity to continue hosting illegal assets for you is ridiculous
  • What assets from the Unity Asset store have you found most . . . - Reddit
    Look Animator by Fimpossible Creations--I tried using other IK assets, unity animation rigging, etc but in the end, I found this asset worked the best for giving really nice smooth results for characters looking at targets without getting weird results when something moves behind the characters head or goes in and out of range too quickly
  • What is the Unity Asset Store and how to make money on it? - Reddit
    What is the Unity Asset Store? This is a store where you can purchase assets for Unity such as 3D models, sounds music, UI kits, shaders particles, sprite kits, and tools The Asset Store was created in 2010 and now it turned 10 years old! Almost every Unity project has assets, because they make the development process more comfortable and





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