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  • What is Vulkan and how does it differ from OpenGL?
    Vulkan is a low-overhead API designed to bring code “closer to metal”, boosting performance and efficiency It is based on AMD’s Mantle API, and the final spec is expected later this year In this post - A Brief Overview Of Vulkan API - Toptal Technical Editor Nermin Hajdarbegovic explains why Vulkan could be a big deal in the long run
  • Render setup error :: Indiana Jones and the Great Circle General . . .
    When I tried to boot up the game, the following statement appeared: English: Missing Vulkan device extension(s), please update your graphics driver or GPU: -VK_KHR_deferred_host_operations -VK_KHR_ray_tracing_pipeline -VK_KHR_acceleration_structure -VK_KHR_ray_query I'm not an expert in computers, so could someone help me out and tell me what should I do to run the game?
  • Update brings demand for Vulkan? - Steam Community
    saw the update this morning Now it wont start, but its because it needs vulkan Hoping this is just a bug of the update Is there any work around for this in the mean time?
  • Are you guys using DX12 or Vulkan? - Steam Community
    Vulkan 3440x1440, 32 RAM, 7800X3D, 3090: DX12 50-60 FPS, Vulkan 80-90, w o DLSS Not sure if you have, I'd maybe try undervolting the 7800x3D in the future Gave me a bit of a performance boost! Lots of videos out there More performance and lower temps!
  • Unable to find a suitable Vulkan device? - Steam Community
    If you have integrated graphics and a gpu, try changing settings to use the integrated graphics If you only have 1 graphics device make sure it's vulkan compatible for your os If it is not you will likely not be able to play this version of The Sims 1 Complete Collection, since to make it work for modern systems they changed to a vulkan api
  • DX12 or Vulkan :: Sid Meiers Civilization VII General - Steam Community
    Vulkan is better DX12 is MS ♥♥♥♥ Vulkan is the next gen OpenGL if you have the choice than use always Vulkan It's not that simple, almost ever DX12 being by MS is fine, it's how it's used and implemented On a general level (painting with a broad stroke here), Vulkan can get better performance with less legwork from the Developers
  • Is the Vulkan version better? :: BeamNG. drive General Discussions
    Vulkan is a low-overhead API that allows us to balance CPU and GPU usage, specifically on multi-core CPUs That said, with new API, BeamNG should perform much better on big and demanding levels and with large amounts of vehicles
  • Steam Community :: Guide :: [Performance Boost] Enabling Vulkan on . . .
    Vulkan is a modern, cross-platform video API designed to supersede OpenGL It's far more performant than DirectX, which makes it preferred over DXVK on Linux
  • Guide :: DXVK (DirectX-over-Vulkan) - Steam Community
    In comparison, Vulkan is a much more optimised modern API In-fact: using DXVK on older DirectX 9 games has usually reaped the most performance improvements compared to newer games Grand Theft Auto IV is a very notable example with many users experiencing near complete elimination of the game's infamous stuttering frame dropping issues
  • Running your DirectX 9 10 11 games in Vulkan
    Regarding Vulkan support for gpus, OpenGL used to provide support for a lot of gpus by translating calls to DirectX via a wrapper There should be a web page somewhere that lists how Vulkan support is provided, if at all, for each gpu model It's not like DirectX where it supports all gpus because it's a standard





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