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  • X-Type - PhobosLab
    Space Shoot'em'Up To play this game you need a good Browser, like Opera, Chrome, Firefox or Safari
  • Q1K3 – Making Of - PhobosLab
    Each entity type (e g the player, ammo pickup and enemies) is a subclass of the main entity_t They all share the same physics calculations, collision detection and a bit of game logic to receive damage and die For each frame the game iterates through this array, updates the physics for each entity and draws it
  • PhobosLab
    A revamped and improved version of X-Type, exclusively for the Nintendo Wii U with new game modes, bigger bosses and a global highscore table Read more about the game in my blog post and visit the XType Plus Microsite
  • X-Type – Making Of - PhobosLab
    X-Type – Making Of For this year's Google IO, Google asked me to do a Chrome experiment for Mobile for them They initially wanted me to vamp up Biolab Disaster – it's still a good game, but because of it's retro style it wouldn't be that impressive Modern mobile browsers can do a lot more I suggested I would try to take another game of mine – X-Type – and make it work on mobile
  • XType Plus - PhobosLab
    XType Plus – an HTML5 Game for the Nintendo Wii U For many Indie Game Developers getting your game on a real gaming console is something like the holy grail At least for me it was The entry barrier for any gaming console seems unequally high, compared to PC or mobile development Nintendo is trying to change that with their Nintendo Web Framework – it's essentially a WebKit browser for
  • PhobosLab
    My name is Dominic Szablewski I build games, experiment with JavaScript and occasionally tinker with low-level C Read my blog below and follow me on Github or @phoboslab on X
  • PhobosLab
    2012, Jun 27 X-Type – Making Of 2012, Jun 19 Measuring Input Lag in Browsers 2012, May 06 What the requestAnimationFrame API Should Have Looked Like 2012, Apr 27 JavaScript on the XBox 360 2012, Mar 14 Hate IE with a Passion 2011, Jun 13 JavaScriptCore Project Files for iOS
  • wipEout - PhobosLab
    wipEout fullscreen steering X thrust Z shoot C brake left V brake right A view
  • X-Type - PhobosLab
    Play X-Type! To play this game you need a good Browser, like Opera, Chrome, Firefoxor Safari « Back to Title DesktopMobile
  • PhobosLab
    Porting my JavaScript Game Engine to C for No Reason high_impact tl;dr: high_impact is small game engine for 2D action games It's written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web It's “inspired by” my original Impact JavaScript game engine from 2010 The name high_impact is a nod to a time when C was considered a high level language MIT licensed, source on





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